• Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug
  • Category Spells / Talents → Paladin
  • Assigned To No-one
  • Realm Legends
  • Severity Medium
  • Priority Very Low
  • Reported Version WOTLK
  • Votes 1
  • Private
Attached to Project: Legends
Opened by Anonymous Submitter - 07.08.2019

xWoW#9 - Paladin Seal of corruption

The Problem:Seal of Corruption (Seal of Vengeance maybe aswell)

How it should work: When you have one "blood stack" from the damage over time on a target, each hit should apply the extra attack but an increasing value up to 33%

Columm 1 is number of stacks, columm 2 is the extra damage and columm 3 is with the talent Seals of the pure, the level 10 talent in the holy tree

0 0% 0%
1 6.6% 7.6%
2 13.2% 15.2%
3 19.8% 22.8%
4 26.4% 30.4%
5 33% 38%

How it does work: Now it only enables the extra attack once you have reached 5 stacks

How to reproduce: Use seal of corruption and auto attack untill you have 1-5 blood stacks on a target

From patch notes 3.2.0

Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin’s current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
 

Got the damage values from an old EJ post http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/

Askh (Andrew) commented on 07.08.2019 01:16 PM

I have investigated this and the in-game tooltip contradicts the 3.2 patch notes, which makes me believe the seal was changed to award the weapon % damage as holy only on 5 stacks in a later patch.

The in-game SoCorr/SoVeng tooltip reads:

"Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [x] additional Holy damage over 15 sec. Once stacked to 5 times, each of the Paladins attacks also deals 33% weapon damage as additional Holy damage. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 30 min."

This is in concordance with the behaviour you described in your bug report which is why I do think it is the intended functionality for SoCorr/SoVeng in it's patch 3.3.5a form and implementation.

The latest documented/undocumented change i could find regarding tooltip correction was from patch 3.3: https://wowwiki.fandom.com/wiki/Patch_3.3.0_(undocumented_changes)
“Seal of Corruption's tooltip incorrectly stated that it did higher damage than it actually did. It actually did (and still does) the same damage as Seal of Vengeance. Vengeance's tooltip did not have the error. We changed Corruption's tooltip to be correct." -- if they bothered to correct this at the time, they would correct its wording from "Once stacked to 5 times, each of the Paladins attacks also deals 33% weapon damage as additional Holy damage." to "The paladin's attacks deal up to 33% weapon damage as additional Holy damage based on the number of Corruption stacks.", but they did not, making me believe that the functionality we currently have on xWoW is intended for the 3.3.5a client.

I am always open to discussion and feedback on this so we can reach an accord of what the intended functionality is, and wether that is achieved on xWoW or not already.

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